IMPLEMENTATION OF GAME-BASED METHODS IN LITERATURE TEACHING THROUGH INNOVATIVE AND INFORMATION TECHNOLOGIES
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Keywords

literature education, innovative technologies, information technologies, game-based methods, interactive methods, digital education, pedagogical technologies, creative thinking, student engagement, literature lesson.

How to Cite

Hasanova Bahora. (2026). IMPLEMENTATION OF GAME-BASED METHODS IN LITERATURE TEACHING THROUGH INNOVATIVE AND INFORMATION TECHNOLOGIES. WORLD INTERNATIONAL CONFERENCE ON SCIENCE, TECHNOLOGY AND EDUCATION, 1(10), 85-94. https://doi.org/10.5281/zenodo.23299487

Abstract

This article examines the effectiveness of using innovative pedagogical and information technologies in teaching literature, with particular emphasis on the implementation of game-based methods in the educational process. The study analyzes how game-based activities in literature lessons can increase students’ interest in the subject, develop their independent and creative thinking skills, and improve their ability to understand and analyze literary works. The article also highlights the potential of interactive games based on modern digital technologies to enhance the effectiveness of literature education. It is argued that the purposeful and systematic integration of game-based methods into literature teaching can contribute to the development of students’ active participation, communication skills, creative competencies, and deeper understanding of literary texts.

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References

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